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	<title>Comments on: Gears of War</title>
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	<link>http://www.biggerboat.net/archives/2007/01/gears_of_war.html</link>
	<description>The website of Jason F.C. Clarke</description>
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		<title>By: Baby Carrott</title>
		<link>http://www.biggerboat.net/archives/2007/01/gears_of_war.html/comment-page-1#comment-387</link>
		<dc:creator>Baby Carrott</dc:creator>
		<pubDate>Wed, 31 Jan 2007 14:37:42 +0000</pubDate>
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		<description>I think this is one of the most spot-on reviews I&#039;ve read regarding a game.  

When I first started playing I was taken aback by the graphics, and the music certainly stood out.  I thought the game-play was great too.  I also agree that the story lacked and was definitely too short, (although I honestly felt the same way about Halo 2).  I have yet to try multiplayer because I&#039;m sort of deep into Marvel Alliance at the moment but I&#039;m sure I&#039;ll come back to it.


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		<content:encoded><![CDATA[<p>I think this is one of the most spot-on reviews I&#8217;ve read regarding a game.  </p>
<p>When I first started playing I was taken aback by the graphics, and the music certainly stood out.  I thought the game-play was great too.  I also agree that the story lacked and was definitely too short, (although I honestly felt the same way about Halo 2).  I have yet to try multiplayer because I&#8217;m sort of deep into Marvel Alliance at the moment but I&#8217;m sure I&#8217;ll come back to it.</p>
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		<title>By: JFCC</title>
		<link>http://www.biggerboat.net/archives/2007/01/gears_of_war.html/comment-page-1#comment-386</link>
		<dc:creator>JFCC</dc:creator>
		<pubDate>Thu, 25 Jan 2007 12:28:08 +0000</pubDate>
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		<description>Oh, I won&#039;t say a word against the graphics. As I said, in terms of art design, I do find the game a bit &lt;em&gt;too&lt;/em&gt; ugly at certain points, but holy crap is it beautifully rendered ugliness (same goes for Marcus himself).

The story, though, is often amusingly spare. You spend half the game lugging around this thing called a &quot;Resonator,&quot; and it was only in my third time through the campaign that I noticed the brief in-passing conversation between Marcus and another character that explained what the Resonator does. At the moment of the discussion you&#039;re in the middle of busily securing a building against the Locust. It&#039;s not even a cut scene.</description>
		<content:encoded><![CDATA[<p>Oh, I won&#8217;t say a word against the graphics. As I said, in terms of art design, I do find the game a bit <em>too</em> ugly at certain points, but holy crap is it beautifully rendered ugliness (same goes for Marcus himself).</p>
<p>The story, though, is often amusingly spare. You spend half the game lugging around this thing called a &#8220;Resonator,&#8221; and it was only in my third time through the campaign that I noticed the brief in-passing conversation between Marcus and another character that explained what the Resonator does. At the moment of the discussion you&#8217;re in the middle of busily securing a building against the Locust. It&#8217;s not even a cut scene.</p>
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		<title>By: Ed</title>
		<link>http://www.biggerboat.net/archives/2007/01/gears_of_war.html/comment-page-1#comment-385</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Thu, 25 Jan 2007 12:15:21 +0000</pubDate>
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		<description>Regarding the music, I got to play a few minutes of this at Sean&#039;s (on his 46&quot; Samsung HDTV) and was immediately struck by the score. It seemed really cinematic and I believe I remarked to Sean that this was one of the best scores I had heard in any medium (game, movie, television) in a long damn time. Nice to see you point it out.

Anyway - this game may be thin on narrative but it definitely drips high production values.

As for the linebackers - head developer CliffyB (he&#039;s the same guy who created Unreal and is considered one of the rock n&#039; roll developers in the industry) anyway, he definitely has an affinity for these walking, talking brick houses. 

I&#039;ll say this much - the one thing that pulls me out of a 3rd person action game is when the characters are rendered in slight polygons. The Metal Gear and Resident Evil games (the latter ones) excel at crafting real solid characters while so many other games (Gun, GTA, etc) just feel like you are controlling wafer thin cyphers. These guys may be brutes but at least they look and feel the part. That goes a long way towards selling the drama.</description>
		<content:encoded><![CDATA[<p>Regarding the music, I got to play a few minutes of this at Sean&#8217;s (on his 46&#8243; Samsung HDTV) and was immediately struck by the score. It seemed really cinematic and I believe I remarked to Sean that this was one of the best scores I had heard in any medium (game, movie, television) in a long damn time. Nice to see you point it out.</p>
<p>Anyway &#8211; this game may be thin on narrative but it definitely drips high production values.</p>
<p>As for the linebackers &#8211; head developer CliffyB (he&#8217;s the same guy who created Unreal and is considered one of the rock n&#8217; roll developers in the industry) anyway, he definitely has an affinity for these walking, talking brick houses. </p>
<p>I&#8217;ll say this much &#8211; the one thing that pulls me out of a 3rd person action game is when the characters are rendered in slight polygons. The Metal Gear and Resident Evil games (the latter ones) excel at crafting real solid characters while so many other games (Gun, GTA, etc) just feel like you are controlling wafer thin cyphers. These guys may be brutes but at least they look and feel the part. That goes a long way towards selling the drama.</p>
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